不是很懂 3D,有熟悉的简单解释一下么。 这是矩阵信息
{
"viewport": [-105, 0, 851, 1136], // Viewport
"models": [
{
"name": "pinball",
"mvprojection": [ // Model View Projection
2.394426, -0.04623331, -0.1083115, -0.1077713,
0.0528238, 1.809534, -0.05749675, -0.05720999,
-0.2414996, -0.06555773, -0.9975035, -0.9925284,
-187.2699, -213.9585, 399.7688, 407.75
],
"projection": [ //Projection
0, -1.811002, 0, 0,
2.407058, 0, 0, 0,
0.02137727, 0.0334729, -1.005013, -1,
0, 0, -10.02506, 0
],
"modelmatrix": [ //Model
0.02752107, 0.9937948, 0.1077713, 0,
-0.9981321, 0.02143729, 0.05720999, 0,
0.05454468, -0.1091445, 0.9925284, 0,
110.6072, -74.17903, -407.75, 1
]
}
]}
这是一个物体
var planeGeometry = new THREE.PlaneGeometry(60, 20);
var planeMaterial = new THREE.MeshBasicMaterial({
color: 0xAAAAAA
});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
所以我应该怎么操作啊?