在切歌的时候,耳机会出现爆音。尝试了网易云、qq 音乐、系统自带音频工具都有这个毛病。但是,外放和蓝牙耳机没有问题。在虚拟机的 windows10 系统里面,用 3.5 毫米耳机听音乐也正常。这是硬件毛病还是系统问题?
1
CEBBCAT 2021-01-11 00:44:08 +08:00 via Android
没装插件吧? Background Music 之类的
|
3
wishyy 2021-01-11 00:59:31 +08:00
你这么说大概率是系统问题。有空去直营店找台试试?
|
4
ecws86 OP @wishyy 不知道下面这个帖子说的对不对,每当音频停止 /暂停输出,headphone module 就会关闭,然后重启,产生爆音。假如开启另一个静默的音频,切歌的时候就没有爆音了。github 上甚至有一个专门的软件 antipopd 。
“I want to create a launch daemon in Mac OS to monitor the headphone jack for a connection and then force the module to stay on if a connection is detected (as it would if audio were playing, but I want the module to remain on whether or not it is being given any audio). Is this something that is going to be possible with launchd? Do you have any advice for where to start on this? I can write basic UNIX scripts and know enough Objective-C to make a simple app (though that was a few years ago now). Background: The new MacBook Pro 13" has an issue where it creates a popping sound every time audio stops and starts on headphones. This is caused by Core Audio shutting the headphone module on and off as soon as it stops detecting output. Overriding this behaviour by having a muted audio source playing in the background solves the problem, but at the cost of CPU usage (and inconvenience). I want to create a daemon that has the same effect, but with lower/negligible cpu usage that is able to detect when headphones are connected.” |
5
dcty 2021-01-11 08:12:52 +08:00
我 M1 Air 用极为先进的 3.5 接口切歌暂时没有这个问题
|
6
Aresaivis 2021-01-11 10:31:57 +08:00
我的 m1 mba 在用 IINA 看视频的时候,使用左右键快进就会有爆音
|
7
szq98 2021-01-11 11:02:15 +08:00 via iPhone
mbp 开 xcode 容易扬声器爆音,特别是开模拟器的时候
|
11
vimv 2021-01-13 14:21:59 +08:00
用蓝牙耳机也会吗?
|